Sony considered greenlighting the development of a PlayStation 3 version of Baldur?s Gate: Enhanced Edition but the cost of a redesign was too high, Beamdog boss Trent Oster has revealed.
?We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right,? Oster told Shacknews.
?For me, to make Baldur?s Gate Enhanced Edition a good experience on a console would require a very heavy redesign for the entire control and input scheme.?
Sony wanted a quality product but couldn?t make the numbers work, he said.
?We're big fans of Baldur's Gate, so we want the game to be great. Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed.?
Baldur?s Gate: Enhanced Edition is due out on iPad, Mac and PC on November 28.
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